Two Player Goal: First player to control 4 Hour Territories with at least 1 Late-Hour capture (at :45 or later) wins.
One Player Goal: Capture the required number of territories before Clock Stability reaches 0. Threatened open territories now give you a warning turn before they corrupt. Captured territories are stable and safe from corruption.
The Clock
Digital time is hidden. At 5:58, the hour hand is near 6, but active territory is still 5. Territory 6 opens only when the minute hand reaches the top.
Battle Moves
Quarter Power: Clock shows :15 or :45? Pick the phrase and hour. Correct = +25% energy. Wrong timing = -25% energy. Does not use your regular turn.
Harvest Minute: Type how many minute ticks the long hand has traveled. More = more energy.
Countdown Dash: Type minutes remaining until next hour. Pays ~1.5x more than Harvest.
Capture Hour: Choose the active territory. Costs 1500 energy in Two Player Mode and 1000 energy in One Player Mode.
Challenge: In Two Player Mode, attack opponent\'s active territory. Costs 600 energy. Breaks shield or removes control.
Cleanse: In One Player Mode, remove corruption from the active territory. Costs 500 energy and does not use up your regular turn.
Fortify / Rescue: In Two Player Mode, Fortify shields your active territory for 500 energy. In One Player Mode, this becomes Rescue: if the active hour is in danger, rescue it for 300 energy and still take your regular turn.
Exact Hour Event: If the clock lands on :00, the current player gets a free shield on one captured territory. If the current player has no captured territories, they lose the turn.
Timer
Set at game start. Ticking sound at 10 seconds. Time out = turn passes automatically.